HUD Stats
type DebugStats = { tick: number; entities: number; fps: number; tscale: number; // time.scale (writable on time, mirrored here) system_us: Record<string, number>;};
debug.stats(); // → DebugStats (live reference)debug.tick_stats(world, time, fps?); // bumps tick + entities, optionally sets fpsdebug.timing("collisions", 87); // record a system's microsecond costdebug.counter("pickups", 3); // arbitrary named counterdebug.counters(); // → Record<string, number | string>The PIXI render system computes a smoothed real-time fps via performance.now() (allowed inside src/pixi/) and writes it into debug.stats().fps every frame. __DEV__-gated — production builds skip the calc.
The HUD label is tscale (time-scale — writable, slow-mo) to disambiguate from viewport scale (camera.viewport().scale — pixel scale).